The radar systemThe player/owner craft sweeps the area with a bounding box. This meant to represent a radar sweep of the area. If the sweep collides with another craft, that craft spawns a bounding sphere that will continue to expand until it expires. This is the represent the ping back. Once the owner/player craft receives the ping they begin to log the origin and signature of the received ping and from this the tracking process can begin.
Update 03/05/2013Networking in place. Webplayer version allows connection to unity master server to register/find hosts
Firewall info For the Unity master test server IP address 126.96.36.199 Port 23466 Application port 25001 For the LAN multicast (which should work regardless even running two or more instances on a local machine with no network access) the MC address is 188.8.131.52 on port 2225Update 10/03/2013
Current File Size: ~5Mb Ported to unity 4.0.1 Craft and missile now have their own radar systems Tab key toggles target selection and F fires same as previous. All other controls remain the same. Model source Apache - http://www.blendswap.com/blends/view/44235 CC-Zero license AIM 9 SW - http://www.blendswap.com/blends/view/22736 CC-Zero license here if the page above doesn't trigger a download) Edit: 28/02/2013 Current File Size: 2.2 Mb Experimenting with implementing a radar system that pings its target and waits for a response Also playing with the idea of a HUD for the radar The main helicopter can now be controlled by the following Keypad 7 = forward Keypad 9 = brake / reverse Keypad 8 = pitch up Keypad 2 = pitch down Keypad 6 = yaw left Keypad 4 = yaw right Some notes: best viewed full screen as I noticed an issue where the radar HUD is placed compared to when testing the main build. the target craft can still be controlled by the following .... S Pitch target up W Pitch target down D Accelerate target in the forward direction A Decelerate/Reverse target Q Yaw target Left about targets up axis E Yaw target Right about targets up axis F Launch to missile at target Still a work in progress Note: Web player does not seem to be supported on linux. Edits: Added basic water Added skybox Update 24/02/2013: Missile computes lead constantly on launch Target has maneuverability to test missile
© Bugs and Code 2013